Tuesday, April 21, 2015

Paul the Dwarf Ranger's Adventures

Paul, the Dwarf Ranger's feet ran swiftly through the underbrush, his breath in sync with his steps, quietly sprinting toward the edge of the forest. He heard the battle horns once again in the distance. Within moments he reached the forest's edge, looking out over the Eastern plain and the land of Dagobath, the river Dreyden running through its shallow central valley. His breath caught up in swift, separated drags and puffs, chest heaving under his light, brown-and-green leather armor, as he focused intensely on his search for the source of the horns he had heard just minutes ago. Finally, his eyes fixed on a group of Elven warriors riding on horseback over the edge of a distant hill. He sighed a breath of relief that they weren't Orcs or one of the tribes of men from the South. What are they hunting? he wondered silently. He scanned the horizon once more. Elves weren't known to go out on parade, and battle horns weren't to be taken lightly. Then he saw them: coming out of the South region of the woods of Goren, a pack of Orcs on the backs of beasts he'd never seen before, with razor sharp teeth and nappy fur, barely tamed and ferocious. That's their quarry, he thought to himself, stroking his long, braided black beard. He decided to kneel and rest while he watched the battle begin, arrows whizzing from the Elven company and hitting their targets with a distinctive "pop" or "thack" - some Orcs fell off their beasts, some beasts keeled over with a thud and a roar of pain. These Elves were definitely expert marksmen, never wasting a single arrow. Paul pulled a small spyglass out of his knapsack and inspected the Elven ranks to see where they came from. As he inspected their armor, which appeared to be gold or brass in the shining sun, he noted their banner was a light blue - Elves from the Eastern forest of Dar-Haman. "Hmmphh," grunted Paul, "How did they know to come here in search of Orcs? Even I..." - something stopped him. He heard a crack of a branch or twig behind him and quickly turned about to face none other than Dithandril the Blue Wizard. "Dithandril!" he exclaimed in a whisper. "What are you doing here?"
"Hunting Orc... with the help of a few friends," replied Dithandril with a smirk on his face.
"I see that!" torted Paul. "Why have they ventured out this far?"
"I'm not sure, but our friends from Dar-Haman will soon take care of them."
Paul was secretly ashamed of himself that he, a ranger, would be so easily snuck-up-on by Dithandril in the woods he often called home. But then, he was sprinting just moments ago. Ah well, he thought, but how did he know to come here? Wizards are uncommonly good at being in the right place at the right time...that's for sure.
"We need your help, Paul"
"My help? What for?"
"The ancient ruins of the fortress of Durien-Dolast have been overrun by Orcs and Goblins. It is now standing as an outpost of evil in our world, and it must be cleansed, completely destroyed if necessary. You're the only one's who's been there, and who knows the lay of the land. Would you help us?"
"A Dwarf Ranger, a company of Elves, and the great Blue Wizard? Together on an adventure of some sort? Are you quite sure about this?"
"Yes. Yes I am."
Paul sighed. "I feel a bit odd about the whole matter, Dithandril. Quests aren't exactly my thing, you know - I try to live a peaceful existence here, keeping watch over the Western Woods. If I'm gone, who will take my place?"
"There are others in these lands who have as keen an interest as you in watching over hill and vale, mountain and valley, wood and prairie... you would not be missed for long."
"I see."
Paul seemed deep in thought for the moment, then finally said, "Well, then, we best be off!"
"HaHA! I knew I could count on you, my friend! Now, let's go see what the Elves have found."

Paul looked back over the plain, seeing that the Elves had finished off the Orc troop with relative ease, no casualties to be found among them. They appeared to be searching the Orcish corpses for loot or some such thing. Dithandril and Paul made their way down, along the edge of the forest towards the Elves, and the Elven Captain rode out to meet them on his beautiful, pure white horse. "Greetings Dithandril! This must be Paul, the Dwarf Ranger!"
"Aye," said Paul. "That would be me."
"Has he agreed to join our company?"
"Yes he has, and we're lucky to have him," said Dithandril. "What have you found?"
"Mostly Goblin hooks, but I was surprised to find this among them..." - He pulled out a short sword with a black hilt and grip - this was not of Human, nor Orcish, nor Goblin manufacture, for certain.
"What is that?" Asked Paul.
"That, my friend, is not of this world," said Dithandril.
"It was made during the time of the demons of ancient times, weapons made to take our lands for the kingdom of Lucifer himself," said the Elven Captain.
"This does not bode well for us," said Dithandril gravely, "But we must push on to Durien-Dolast before more damage is done."
"Indeed. My name is Ondrius, Paul. I report to Lord Dalron in the Elven city of Magen-Shulam. He has personally endorsed this quest of ours, and has equipped our company well for our journey. Have you a horse?"
"Aye," said Paul. Paul turned, stuck two fingers in his mouth and blew hard, letting out a loud whistle. Down came running and whinnying a small brown horse, almost a pony, with a shiny, brownish blond mane and gentle eyes, but spirited and sprightly, from the forest edge to meet him. He gently touched her nose and whispered sweetly in her ear. "This," he said proudly, "is Eloha, my good friend and companion."
"She's a wonderful horse!" said Dithandril.
"Indeed," said Ondrius. "Shall we move along? Dithandril, your horse will be waiting for you in camp."

That evening, they set up camp at the forest's edge, burning the bodies of the Orcs and beasts on a bonfire, but, of course, doing their cooking over the smaller campfire set up near the horses. The smell, not to mention the taste, of burning Orc would turn any stomach. Paul shifted his weight often during the night's meal, not quite comfortable with the idea of eating with Elves, although they did offer him the best portion. Shorter and wider than anyone else in the company, he didn't feel he fit in very well, but he tried not to allow the rifts between dwarves and elves to get in the way of developing friendships. After all, as a ranger he was one of an elite few dwarves who ever left the mines and underground kingdoms of their birth. He had a different perspective on things than his mining bretheren. The night's conversation was centered mostly around the afternoon's battle and the mysterious black blade, but one Elf spoke up and asked Paul, "So, Dwarf Ranger, what of your adventures in the wood? Have you any tales to tell?"
Paul grunted and shifted his weight a bit again, then spoke up, "Well, lads, I've been up and down the Blue Mountains more times than I could count, hunting in the forests, keeping watch o'er things in general... as for adventures, I remember once taking a few of my kin on a trip around the Dark Swamp and into the Troll caves of the Misty Mountain's foothills, searching for treasure. We found a good sized chest-full, all told, and slew five troll, at that."
"How many of you were there?" asked an Elf sitting across the fire from him.
"Twelve of us, including myself."
"Impressive!" said the Elf, raising both eyebrows.

By next morning's light, the company packed up and left that place, heading up through the forest trail towards Durien-Dolast. Birds whistled, flitting through the air around them. Paul sighed, feeling right at home in the wilds as the group trotted along. He couldn't help but think about what Dithandril said about the strange blade - what kind of evil was waiting for them at Durien-Dolast? He didn't want to know, but he prepared himself in prayer, something that he had always done to keep in touch with his Creator, and unafraid of whatever might come his way. And if he ever was afraid, he knew Who was bigger than his fears. A bit of rain started to sprinkle on the company, and Paul heard Dithandril groan up ahead - he didn't like rain. Paul had to smile at that one. Even the great Blue Wizard had his soft spots - maybe that just made him a mortal like himself. The Elves, on the other hand, were a strange lot - apparently immortal unless killed in battle, and enigmatic - always mysterious in their motives.

At last, they came upon a great tree, its bark inscribed in ancient Elvish at about eye-level for a man. "What does it say?" asked Paul. "It says, 'Take the Eastern road to Durien-Dolast'," replied the Elven Captain. "We'll set up camp just over the next hill. We'll want to be well rested for the battle ahead. Durien-Dolast is only 12 miles from here." Everyone slept well that night, surprisingly - as the night watch heard sounds from the distant mountain fortress ahead - Orcs and Goblins screeching.



...

[Paul dies at the end, saving his companions' lives and winning the battle at Durien-Dolast.]
[The elves sing this song at the end of the story:]

Over the moutains,
upon the hills,
and through the forests,
he took vigils.

That day we saw him,
at Durien,
Dolast bidding,
his blood to spill.

We will remember,
Paul the spry,
for he saved us,
and gave his life.

Final Journal Entry

Part 1:

I think the easiest part of the class was the journal entries - being able to just take time to write whatever I wanted and submit it as part of the class. The hardest part was probably the reading - it was hard to stay current with my reading because it was kind of dry. It had it's interesting parts, but I'm not a big fan of textbook readings anyways. That was probably where I was the most bored, too. I think I grew in learning how to "show" instead of "tell" for the most part. I'm most proud of my "Paul the Dwarf Ranger's Adventures" piece, even though I didn't finish it, so it's also the one I could have done better with.

Part 2:

Lectures were pretty good - straightforward and not too long, and discussions on blackboard (giving feedback) was good too. Textbook readings were probably the least effective for me (I know, I'm really bashing the whole textbook thing). I liked journaling the best as far as activities go. I think I liked open mic the least.

Part 3:

If I could change one thing about the class, it would be to have less reading (lol).

Tuesday, April 7, 2015

Anymore

First love, first kiss;
first verse, first bliss.

I loved her dearly,
I held her nearly;
She was my princess,
I was never listless.

Elyse was her name,
true love we had gained;
long it waxed,
then forever it waned.

I let her go,
I had to, you see;
before it had snowed,
she turned on me.

She didn't understand,
why I had to go;
why life had to flow,
why I had to take a stand,
why I couldn't be her man...

anymore.

Spring of Dreams

You can take me,
take me as I am.

You can break me,
break me if you can.

When there's Winter,
or when there's Spring;
you can meet me,
by the spring.

The spirit's water flows,
in torrents, wide it grows.

Will you meet me?
By the spring?
The fount of mercy,
grace and dreams?

If you're searching,
for the streams,
do you wait there,
for your dreams?

Tuesday, March 24, 2015

Paul the Ranger Character Profile

Paul the Ranger 
Male Dwarf Ranger 20
Lawful Good
Representing Jacob Jackson
Strength16(+3)
Dexterity11(+0)
Constitution13(+1)
Intelligence15(+2)
Wisdom12(+1)
Charisma16(+3)
Size:Medium
Height:4' 5"
Weight:170 lb
Eyes:Green
Hair:Dark Brown Curly; Average Beard
Skin:Tan
Total Hit Points: 140
Speed: 20 feet
Armor Class: 14 = 10 + 4 [chain shirt] 
    Touch AC: 10
    Flat-footed: 14
Initiative modifier:+ 0= + 0 [dexterity] 
Fortitude save:+ 13= 12 [base] + 1 [constitution] 
Reflex save:+ 12= 12 [base] 
Will save:+ 7= 6 [base] + 1 [wisdom] 
Attack (handheld):+ 23/ + 18/ + 13/ + 8= 20 [base] + 3 [strength] 
Attack (missile):+ 20/ + 15/ + 10/ + 5= 20 [base] 
Combat Maneuver Bonus:+ 23= 20 [base] + 3 [strength] 
Combat Maneuver Defense:+ 33= 10 + 20 [base] + 3 [strength] 
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common Dwarven Giant Terran 
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] 
Feats:
    Acrobatic+2 on acrobatics and fly checks
    Alertness+2 on perception and sense motive
    Animal Affinity+2 on handle animal and ride
    Athletic+1 on climb and swim
    Endurance+4 on saves vs. nonlethal damage [free to rangers]
    LeadershipCohort and followers
    Persuasive+2 on diplomacy and intimidate
    Point Blank Shot+1 attack on damage on ranged targets within 30 feet
    Far ShotDecreased penalties for ranged attacks by half
    Precise ShotFire into melee without penalty
    Many ShotShoot two arrows at once
    Shot on the RunShoot at any time while moving
    RunRun at 5x normal speed
    Self-Sufficient+2 on heal and survival
    Stealthy
    Improved Familiar
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AcrobaticsDex*8 = 
+0
+ 5+ 3 [class skill] + 2 [acrobatic] -2 [armor] 
AppraiseInt2 = 
+2
BluffCha5 = 
+3
+ 2 [persuasive] 
ClimbStr*16 = 
+3
+ 10+ 3 [class skill] + 2 [athletic] -2 [armor] 
Craft_1Int2 = 
+2
Craft_2Int2 = 
+2
Craft_3Int2 = 
+2
DiplomacyCha3 = 
+3
DisguiseCha3 = 
+3
Escape ArtistDex*-2 = 
+0
-2 [armor] 
FlyDex*0 = 
+0
+ 2 [acrobatic] -2 [armor] 
Handle AnimalCha18 = 
+3
+ 10+ 3 [class skill] + 2 [animal affinity] 
HealWis26 = 
+1
+ 20+ 3 [class skill] + 2 [self-sufficient] 
IntimidateCha5 = 
+3
+ 2 [persuasive] 
Knowledge (dungeoneering)Int18 = 
+2
+ 10+ 3 [class skill] 
Knowledge (geography)Int25 = 
+2
+ 20+ 3 [class skill] 
Knowledge (nature)Int20 = 
+2
+ 15+ 3 [class skill] 
PerceptionWis21 = 
+1
+ 15+ 3 [class skill] + 2 [alertness] 
Perform_1Cha3 = 
+3
Perform_2Cha3 = 
+3
Perform_3Cha3 = 
+3
Perform_4Cha3 = 
+3
Perform_5Cha3 = 
+3
ProfessionWis9 = 
+1
+ 5+ 3 [class skill] 
RideDex*20 = 
+0
+ 15+ 3 [class skill] + 2 [handle animal] + 2 [animal affinity] -2 [armor] 
Sense MotiveWis3 = 
+1
+ 2 [alertness] 
StealthDex*23 = 
+0
+ 20+ 3 [class skill] -2 [armor] + 2 [stealthy] 
SurvivalWis21 = 
+1
+ 15+ 3 [class skill] + 2 [self-sufficient] 
SwimStr**16 = 
+3
+ 10+ 3 [class skill] + 2 [athletic] -2 [armor] 
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
First-level Ranger spells: 5 (4 + 1) per day
Second-level Ranger spells: 4 per day
Use your 3 third-level ranger spell slots to cast lower-level spells:
Use your 3 fourth-level ranger spell slots to cast lower-level spells:
Favored class points: Hit points +10; Skill points +10
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
  • + 2 constitution, +2 wisdom, -2 charisma (already included)

  • Can move 20 feet even if in heavy armor

  • Darkvision (see 60 feet in pitch-dark)

  • Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)

  • All dwarves are proficient with battleaxes, heavy picks, and warhammers. 

  • + 4 to avoid being bullrushed / tripped while standing on ground

  • + 2 racial bonus on saves vs. poison

  • + 2 racial bonus on saves vs. spells / spell-like abilities

  • + 1 racial bonus to hit orcs and goblinoids

  • + 4 dodge bonus on AC against giants

  • + 2 racial bonus on appraise checks if stone/metal
Ranger
  • Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival. 

  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks. 

  • Bonus to tracking

  • Combat Style

  • Endurance

  • Wild empathy (roll level + charisma bonus)

  • Endurance (level 3)

  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

  • Woodland Stride (level 7)

  • Swift Tracker (level 8)

  • Evasion (level 9)

  • Quarry (level 11)

  • Camouflage (level 12)

  • Improved Evasion (level 16)

  • Hide in Plain Sight (level 17) -- any favored terrain

  • Improved quarry (level 19) -- any favored terrain

  • Master Hunter (level 20) -- lethal attacks, superior tracking

  • High wisdom gains bonus spells daily

  • Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
  • Animals + 2

  • Dragons + 4

  • Humanoids (elf) + 2

  • Humanoids (giant) + 8

  • Magical Beasts + 2
Favored Terrains:
  • Fesert + 4

  • Gorest + 6

  • Jungle + 2

  • Mountain + 2
This ranger chose the archery track.
ClassHP rolled
Level 1:Ranger10
Level 2:Ranger10
Level 3:Ranger3
Level 4:Ranger2+ 1 to charisma
Level 5:Ranger4
Level 6:Ranger4
Level 7:Ranger4
Level 8:Ranger7+ 1 to charisma
Level 9:Ranger4
Level 10:Ranger10
Level 11:Ranger7
Level 12:Ranger10+ 1 to charisma
Level 13:Ranger3
Level 14:Ranger9
Level 15:Ranger4
Level 16:Ranger2+ 1 to intelligence
Level 17:Ranger5
Level 18:Ranger5
Level 19:Ranger4
Level 20:Ranger3+ 1 to dexterity

Paul's Equipment:
    61 lb
    2 lb
    6 lb
    2 lb
    5 lb
    3 lb

    40 lb
    5 lb



    1 lb

    10 lb
    1 lb
    5 lb
    10 lb
    1 lb

    1 lb
    8 lb
    1 lb
    20 lb
    1 lb
    1 lb
    5 lb
    1 lb


    _____
    190 lb
    Weapons / Armor / Shield (from above)
    Crossbow bolts (quiver of 10) x2
    Arrows (quiver of 20) x2
    Backpack
    Bedroll
    Blanket, winter x1
    Candle
    Firewood (1 day) x2
    Fishing net
    Flint and steel
    Ink vial
    Ink pen
    Lamp (common)
    Paper sheets x2
    Pot
    Pouch x1
    Rations (1 day) x5
    Rope (50', hempen) x1
    Sacks x1
    Signet ring
    Soap
    Spade / shovel
    Spyglass
    Tent
    Torches x1
    Whetstone
    Climber's kit
    Healer kit
    Holy symbol (wooden)
    Magnifying glass

    Total

Animal companion: Horse
    Strength 25
    Constitution 17
    Dexterity 20
    Intelligence 3
    Wisdom 13
    Charisma 6
    Total Hit Points: 131
    Size: Large
    Speed: 50
    Natural Armor Class: +25 = 12 [base] + 12 [natural armor] +1 [dodge] -- add size, dexterity and armor modifiers as applicable)
    Initiative modifier: 5 = 5 [dexterity]
    Fortitude save: 15 = 10 [base] +3 [constitution] + 2 [great fortitude]
    Reflex save: 15 = 10 [base] +5 [dexterity]
    Will save: 6 = 5 [base] +1 [wisdom]
    Attack: +19 = +12 [base] + 7 [strength]; bite (1d4), 2 hooves (1d6) -- hooves are secondary
    Combat Maneuver Bonus: + 20 = 12 [base] + 7 [strength] +1 [large]
    Combat Maneuver Defense: + 45 = 20 +12 [base] + 7 [strength] + 5 [dexterity] +1 [large]
    Special: low-light vision, scent, combat trained
    Skill: Acrobatics 12 [5 dexterity + 2 ranks + 3 class skill + 2 acrobatic]
    Skill: Climb 14 [7 strength + 4 ranks + 3 class skill ]
    Skill: Escape Artist 5 [5 dexterity + 0 ranks]
    Skill: Fly 7 [5 dexterity + 0 ranks + 2 acrobatic]
    Skill: Intimidate -2 [-2 charisma + 0 ranks]
    Skill: Perception 6 [1 wisdom + 2 ranks + 3 class skill ]
    Skill: Stealth 15 [5 dexterity + 4 ranks + 3 class skill + 3 skill focus ]
    Skill: Survival 7 [1 wisdom + 0 ranks + 3 skill focus ]
    Skill: Swim 14 [7 strength + 4 ranks + 3 class skill ]
    Feat: Acrobatic
    Feat: Dodge
    Feat: Great Fortitude
    Feat: Improved Overrun
    Feat: Power Attack
    Feat: Run
    Feat: Skill Focus -- Stealth
    Feat: Skill Focus -- Survival
    Link, share spells (level 1)
    Evasion (level 3)
    Devotion (level 6)
    Multiattack (level 9)
    Improved evasion (level 15)
More about Paul:

Gone Fishing and My Desire for Healing

When I finished reading "Gone Fishing" by James H. Schmitz, I found myself wishing for a similar experience as Chard had. Since I was a small child, I always enjoyed spending time alone and figuring out how to have fun by myself. This was mostly due to the fact that my brother has Austism, and I got less attention from my parents. I also greatly enjoyed spending time with my grandparents at their cottage near Waupaca, WI, on a clear water, spring-fed lake called Stratton. Something interesting has happened to me - as I approached and went through high school and early college days, I found myself increasingly busy and active doing may different things: school, classes, after school activities, sports, show choir, work, personal projects - but after dealing with both my Army training and mental illness, I've found that I long for those early days of simplicity and being on the lake, fishing, inventing things, reading, etc. I feel that a 5 year trip to another planet with a simple environment, all my needs taken care of but having to use my own mind and my surroundings to make life interesting, would be very healing for me. It seems like the more I try to go after the busier times when life seemed so complex and interesting, and when I felt the most productive, the more stressed out I get and the more I need medication. I've found that, in my new job at Perkins, I am always looking at the clock, aching for work to be over so I can go home and sleep, basically. But I enjoy my job - it's just that with schizo-affective disorder, and being overweight, it kind of wears on me after awhile. Always being on my feet makes my heels hurt, long periods of rapid activity and having to think on my feet lead to anxiety... and getting exercise is rarely something I feel motivated to do. I guess I feel that I would really like to "be" more than I "do" - like Chard did. He was a "doer" but became a "be-er" - if I had 5 years of open-ended time in the wilderness, with no one else around, just me and God, I feel that my life would be so very much better than it is now. I'd have to make my own meals, but on my own time, not in a rush to get to school on time (or at all), or to work, or anywhere. Maybe I'd get lonely, and maybe not, but either way I think it'd be beneficial. I guess I also wouldn't mind experimenting with alcohol in a relatively safe environment, but I'd probably throw away the cigarettes. I suppose being in a place where I could do healthy things (like walking, fishing, making dinner, playing chess, writing, reading, praying) whenever those things come to me would be healing. I find that I struggle through my two daily devotionals, and wish I could have more open-ended time with God. Not that I don't get anything out of them, it's just that it's hard to quiet myself when there's so much going on. I've always got songs stuck in my head or something of the like running through my brain - or I'm adverse to reading scripture more open-endedly because there's that movie I want to watch or that project I want to work on, or I'm just afraid of the change that's required. I guess getting rid of distractions is the biggest piece - and getting in touch with nature. I used to go on long walks and build forts in Cherokee Conservation Area when I was a boy and that was a lot of fun, and very healthy. Now I can barely get myself to go on a walk around the pond in the apartment complex. Maybe it's the city life that's getting to me, and I need a respite somewhere up North. I know my Dad talks about building a cabin home and living away from the city, and I've come to agree with him more and more. All in all, Chard's experience is one I'd like to have for myself.

Social Media Profile for Luke Skywalker

Name: Luke Skywalker
Parents: Anakin and Padme Skywalker
Sibling(s): Leia Organa Skywalker
Home Planet: Tatooine
Occupation: Jedi Knight, Jedi Master
Skills: Space Pilot, good with a Blaster, Moisture Farming
Friends: Han Solo, Chewbacca, Yoda, Ben Kenobi, R2-D2, C-3PO, Mara Jade
Enemies: Darth Vader, Emperor Palpatine, the Empire in general, Bobba Fett
Strange Things About Me: I kissed my sister once
Schools: The Jedi Academy, The Dagobah Swamp