Male Dwarf Ranger 20
Lawful Good
Representing Jacob Jackson
Lawful Good
Representing Jacob Jackson
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Total Hit Points: 140
Speed: 20 feet
Armor Class: 14 = 10 + 4 [chain shirt]
- Touch AC: 10
Flat-footed: 14
| Initiative modifier: | + 0 | = + 0 [dexterity] |
| Fortitude save: | + 13 | = 12 [base] + 1 [constitution] |
| Reflex save: | + 12 | = 12 [base] |
| Will save: | + 7 | = 6 [base] + 1 [wisdom] |
| Attack (handheld): | + 23/ + 18/ + 13/ + 8 | = 20 [base] + 3 [strength] |
| Attack (missile): | + 20/ + 15/ + 10/ + 5 | = 20 [base] |
| Combat Maneuver Bonus: | + 23 | = 20 [base] + 3 [strength] |
| Combat Maneuver Defense: | + 33 | = 10 + 20 [base] + 3 [strength] |
| Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb. |
| Languages: | Common Dwarven Giant Terran |
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]
Feats:
| Acrobatic | +2 on acrobatics and fly checks |
| Alertness | +2 on perception and sense motive |
| Animal Affinity | +2 on handle animal and ride |
| Athletic | +1 on climb and swim |
| Endurance | +4 on saves vs. nonlethal damage [free to rangers] |
| Leadership | Cohort and followers |
| Persuasive | +2 on diplomacy and intimidate |
| Point Blank Shot | +1 attack on damage on ranged targets within 30 feet |
| Far Shot | Decreased penalties for ranged attacks by half |
| Precise Shot | Fire into melee without penalty |
| Many Shot | Shoot two arrows at once |
| Shot on the Run | Shoot at any time while moving |
| Run | Run at 5x normal speed |
| Self-Sufficient | +2 on heal and survival |
| Stealthy | |
| Improved Familiar |
Ability | Modifier | Modifier | Modifier | ||
| Acrobatics | Dex* | 8 = | + 5 | + 3 [class skill] + 2 [acrobatic] -2 [armor] | |
| Appraise | Int | 2 = | |||
| Bluff | Cha | 5 = | + 2 [persuasive] | ||
| Climb | Str* | 16 = | + 10 | + 3 [class skill] + 2 [athletic] -2 [armor] | |
| Craft_1 | Int | 2 = | |||
| Craft_2 | Int | 2 = | |||
| Craft_3 | Int | 2 = | |||
| Diplomacy | Cha | 3 = | |||
| Disguise | Cha | 3 = | |||
| Escape Artist | Dex* | -2 = | -2 [armor] | ||
| Fly | Dex* | 0 = | + 2 [acrobatic] -2 [armor] | ||
| Handle Animal | Cha | 18 = | + 10 | + 3 [class skill] + 2 [animal affinity] | |
| Heal | Wis | 26 = | + 20 | + 3 [class skill] + 2 [self-sufficient] | |
| Intimidate | Cha | 5 = | + 2 [persuasive] | ||
| Knowledge (dungeoneering) | Int | 18 = | + 10 | + 3 [class skill] | |
| Knowledge (geography) | Int | 25 = | + 20 | + 3 [class skill] | |
| Knowledge (nature) | Int | 20 = | + 15 | + 3 [class skill] | |
| Perception | Wis | 21 = | + 15 | + 3 [class skill] + 2 [alertness] | |
| Perform_1 | Cha | 3 = | |||
| Perform_2 | Cha | 3 = | |||
| Perform_3 | Cha | 3 = | |||
| Perform_4 | Cha | 3 = | |||
| Perform_5 | Cha | 3 = | |||
| Profession | Wis | 9 = | + 5 | + 3 [class skill] | |
| Ride | Dex* | 20 = | + 15 | + 3 [class skill] + 2 [handle animal] + 2 [animal affinity] -2 [armor] | |
| Sense Motive | Wis | 3 = | + 2 [alertness] | ||
| Stealth | Dex* | 23 = | + 20 | + 3 [class skill] -2 [armor] + 2 [stealthy] | |
| Survival | Wis | 21 = | + 15 | + 3 [class skill] + 2 [self-sufficient] | |
| Swim | Str** | 16 = | + 10 | + 3 [class skill] + 2 [athletic] -2 [armor] |
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
** = some groups double armor/shield penalties for swimmers
First-level Ranger spells: 5 (4 + 1) per day

Second-level Ranger spells: 4 per day

Use your 3 third-level ranger spell slots to cast lower-level spells:

Use your 3 fourth-level ranger spell slots to cast lower-level spells:

Favored class points: Hit points +10; Skill points +10
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
- + 2 constitution, +2 wisdom, -2 charisma (already included)
- Can move 20 feet even if in heavy armor
- Darkvision (see 60 feet in pitch-dark)
- Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
- All dwarves are proficient with battleaxes, heavy picks, and warhammers.
- + 4 to avoid being bullrushed / tripped while standing on ground
- + 2 racial bonus on saves vs. poison
- + 2 racial bonus on saves vs. spells / spell-like abilities
- + 1 racial bonus to hit orcs and goblinoids
- + 4 dodge bonus on AC against giants
- + 2 racial bonus on appraise checks if stone/metal
- Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
- Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
- Bonus to tracking
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Quarry (level 11)
- Camouflage (level 12)
- Improved Evasion (level 16)
- Hide in Plain Sight (level 17) -- any favored terrain
- Improved quarry (level 19) -- any favored terrain
- Master Hunter (level 20) -- lethal attacks, superior tracking
- High wisdom gains bonus spells daily
- Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
- Animals + 2
- Dragons + 4
- Humanoids (elf) + 2
- Humanoids (giant) + 8
- Magical Beasts + 2
Favored Terrains:
- Fesert + 4
- Gorest + 6
- Jungle + 2
- Mountain + 2
| Class | HP rolled | ||
| Level 1: | Ranger | 10 | |
| Level 2: | Ranger | 10 | |
| Level 3: | Ranger | 3 | |
| Level 4: | Ranger | 2 | + 1 to charisma |
| Level 5: | Ranger | 4 | |
| Level 6: | Ranger | 4 | |
| Level 7: | Ranger | 4 | |
| Level 8: | Ranger | 7 | + 1 to charisma |
| Level 9: | Ranger | 4 | |
| Level 10: | Ranger | 10 | |
| Level 11: | Ranger | 7 | |
| Level 12: | Ranger | 10 | + 1 to charisma |
| Level 13: | Ranger | 3 | |
| Level 14: | Ranger | 9 | |
| Level 15: | Ranger | 4 | |
| Level 16: | Ranger | 2 | + 1 to intelligence |
| Level 17: | Ranger | 5 | |
| Level 18: | Ranger | 5 | |
| Level 19: | Ranger | 4 | |
| Level 20: | Ranger | 3 | + 1 to dexterity |
Paul's Equipment:
| 61 lb 2 lb 6 lb 2 lb 5 lb 3 lb 40 lb 5 lb 1 lb 10 lb 1 lb 5 lb 10 lb 1 lb 1 lb 8 lb 1 lb 20 lb 1 lb 1 lb 5 lb 1 lb _____ 190 lb | Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2 Arrows (quiver of 20) x2 Backpack Bedroll Blanket, winter x1 Candle Firewood (1 day) x2 Fishing net Flint and steel Ink vial Ink pen Lamp (common) Paper sheets x2 Pot Pouch x1 Rations (1 day) x5 Rope (50', hempen) x1 Sacks x1 Signet ring Soap Spade / shovel Spyglass Tent Torches x1 Whetstone Climber's kit Healer kit Holy symbol (wooden) Magnifying glass Total |
Animal companion: Horse- Strength 25
Constitution 17
Dexterity 20
Intelligence 3
Wisdom 13
Charisma 6
Total Hit Points: 131
Size: Large
Speed: 50
Natural Armor Class: +25 = 12 [base] + 12 [natural armor] +1 [dodge] -- add size, dexterity and armor modifiers as applicable)
Initiative modifier: 5 = 5 [dexterity]
Fortitude save: 15 = 10 [base] +3 [constitution] + 2 [great fortitude]
Reflex save: 15 = 10 [base] +5 [dexterity]
Will save: 6 = 5 [base] +1 [wisdom]
Attack: +19 = +12 [base] + 7 [strength]; bite (1d4), 2 hooves (1d6) -- hooves are secondary
Combat Maneuver Bonus: + 20 = 12 [base] + 7 [strength] +1 [large]
Combat Maneuver Defense: + 45 = 20 +12 [base] + 7 [strength] + 5 [dexterity] +1 [large]
Special: low-light vision, scent, combat trained
Skill: Acrobatics 12 [5 dexterity + 2 ranks + 3 class skill + 2 acrobatic]
Skill: Climb 14 [7 strength + 4 ranks + 3 class skill ]
Skill: Escape Artist 5 [5 dexterity + 0 ranks]
Skill: Fly 7 [5 dexterity + 0 ranks + 2 acrobatic]
Skill: Intimidate -2 [-2 charisma + 0 ranks]
Skill: Perception 6 [1 wisdom + 2 ranks + 3 class skill ]
Skill: Stealth 15 [5 dexterity + 4 ranks + 3 class skill + 3 skill focus ]
Skill: Survival 7 [1 wisdom + 0 ranks + 3 skill focus ]
Skill: Swim 14 [7 strength + 4 ranks + 3 class skill ]
Feat: Acrobatic
Feat: Dodge
Feat: Great Fortitude
Feat: Improved Overrun
Feat: Power Attack
Feat: Run
Feat: Skill Focus -- Stealth
Feat: Skill Focus -- Survival
Link, share spells (level 1)
Evasion (level 3)
Devotion (level 6)
Multiattack (level 9)
Improved evasion (level 15)
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