Tuesday, March 24, 2015

Paul the Ranger Character Profile

Paul the Ranger 
Male Dwarf Ranger 20
Lawful Good
Representing Jacob Jackson
Strength16(+3)
Dexterity11(+0)
Constitution13(+1)
Intelligence15(+2)
Wisdom12(+1)
Charisma16(+3)
Size:Medium
Height:4' 5"
Weight:170 lb
Eyes:Green
Hair:Dark Brown Curly; Average Beard
Skin:Tan
Total Hit Points: 140
Speed: 20 feet
Armor Class: 14 = 10 + 4 [chain shirt] 
    Touch AC: 10
    Flat-footed: 14
Initiative modifier:+ 0= + 0 [dexterity] 
Fortitude save:+ 13= 12 [base] + 1 [constitution] 
Reflex save:+ 12= 12 [base] 
Will save:+ 7= 6 [base] + 1 [wisdom] 
Attack (handheld):+ 23/ + 18/ + 13/ + 8= 20 [base] + 3 [strength] 
Attack (missile):+ 20/ + 15/ + 10/ + 5= 20 [base] 
Combat Maneuver Bonus:+ 23= 20 [base] + 3 [strength] 
Combat Maneuver Defense:+ 33= 10 + 20 [base] + 3 [strength] 
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common Dwarven Giant Terran 
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] 
Feats:
    Acrobatic+2 on acrobatics and fly checks
    Alertness+2 on perception and sense motive
    Animal Affinity+2 on handle animal and ride
    Athletic+1 on climb and swim
    Endurance+4 on saves vs. nonlethal damage [free to rangers]
    LeadershipCohort and followers
    Persuasive+2 on diplomacy and intimidate
    Point Blank Shot+1 attack on damage on ranged targets within 30 feet
    Far ShotDecreased penalties for ranged attacks by half
    Precise ShotFire into melee without penalty
    Many ShotShoot two arrows at once
    Shot on the RunShoot at any time while moving
    RunRun at 5x normal speed
    Self-Sufficient+2 on heal and survival
    Stealthy
    Improved Familiar
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AcrobaticsDex*8 = 
+0
+ 5+ 3 [class skill] + 2 [acrobatic] -2 [armor] 
AppraiseInt2 = 
+2
BluffCha5 = 
+3
+ 2 [persuasive] 
ClimbStr*16 = 
+3
+ 10+ 3 [class skill] + 2 [athletic] -2 [armor] 
Craft_1Int2 = 
+2
Craft_2Int2 = 
+2
Craft_3Int2 = 
+2
DiplomacyCha3 = 
+3
DisguiseCha3 = 
+3
Escape ArtistDex*-2 = 
+0
-2 [armor] 
FlyDex*0 = 
+0
+ 2 [acrobatic] -2 [armor] 
Handle AnimalCha18 = 
+3
+ 10+ 3 [class skill] + 2 [animal affinity] 
HealWis26 = 
+1
+ 20+ 3 [class skill] + 2 [self-sufficient] 
IntimidateCha5 = 
+3
+ 2 [persuasive] 
Knowledge (dungeoneering)Int18 = 
+2
+ 10+ 3 [class skill] 
Knowledge (geography)Int25 = 
+2
+ 20+ 3 [class skill] 
Knowledge (nature)Int20 = 
+2
+ 15+ 3 [class skill] 
PerceptionWis21 = 
+1
+ 15+ 3 [class skill] + 2 [alertness] 
Perform_1Cha3 = 
+3
Perform_2Cha3 = 
+3
Perform_3Cha3 = 
+3
Perform_4Cha3 = 
+3
Perform_5Cha3 = 
+3
ProfessionWis9 = 
+1
+ 5+ 3 [class skill] 
RideDex*20 = 
+0
+ 15+ 3 [class skill] + 2 [handle animal] + 2 [animal affinity] -2 [armor] 
Sense MotiveWis3 = 
+1
+ 2 [alertness] 
StealthDex*23 = 
+0
+ 20+ 3 [class skill] -2 [armor] + 2 [stealthy] 
SurvivalWis21 = 
+1
+ 15+ 3 [class skill] + 2 [self-sufficient] 
SwimStr**16 = 
+3
+ 10+ 3 [class skill] + 2 [athletic] -2 [armor] 
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
First-level Ranger spells: 5 (4 + 1) per day
Second-level Ranger spells: 4 per day
Use your 3 third-level ranger spell slots to cast lower-level spells:
Use your 3 fourth-level ranger spell slots to cast lower-level spells:
Favored class points: Hit points +10; Skill points +10
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
  • + 2 constitution, +2 wisdom, -2 charisma (already included)

  • Can move 20 feet even if in heavy armor

  • Darkvision (see 60 feet in pitch-dark)

  • Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)

  • All dwarves are proficient with battleaxes, heavy picks, and warhammers. 

  • + 4 to avoid being bullrushed / tripped while standing on ground

  • + 2 racial bonus on saves vs. poison

  • + 2 racial bonus on saves vs. spells / spell-like abilities

  • + 1 racial bonus to hit orcs and goblinoids

  • + 4 dodge bonus on AC against giants

  • + 2 racial bonus on appraise checks if stone/metal
Ranger
  • Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival. 

  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks. 

  • Bonus to tracking

  • Combat Style

  • Endurance

  • Wild empathy (roll level + charisma bonus)

  • Endurance (level 3)

  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

  • Woodland Stride (level 7)

  • Swift Tracker (level 8)

  • Evasion (level 9)

  • Quarry (level 11)

  • Camouflage (level 12)

  • Improved Evasion (level 16)

  • Hide in Plain Sight (level 17) -- any favored terrain

  • Improved quarry (level 19) -- any favored terrain

  • Master Hunter (level 20) -- lethal attacks, superior tracking

  • High wisdom gains bonus spells daily

  • Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
  • Animals + 2

  • Dragons + 4

  • Humanoids (elf) + 2

  • Humanoids (giant) + 8

  • Magical Beasts + 2
Favored Terrains:
  • Fesert + 4

  • Gorest + 6

  • Jungle + 2

  • Mountain + 2
This ranger chose the archery track.
ClassHP rolled
Level 1:Ranger10
Level 2:Ranger10
Level 3:Ranger3
Level 4:Ranger2+ 1 to charisma
Level 5:Ranger4
Level 6:Ranger4
Level 7:Ranger4
Level 8:Ranger7+ 1 to charisma
Level 9:Ranger4
Level 10:Ranger10
Level 11:Ranger7
Level 12:Ranger10+ 1 to charisma
Level 13:Ranger3
Level 14:Ranger9
Level 15:Ranger4
Level 16:Ranger2+ 1 to intelligence
Level 17:Ranger5
Level 18:Ranger5
Level 19:Ranger4
Level 20:Ranger3+ 1 to dexterity

Paul's Equipment:
    61 lb
    2 lb
    6 lb
    2 lb
    5 lb
    3 lb

    40 lb
    5 lb



    1 lb

    10 lb
    1 lb
    5 lb
    10 lb
    1 lb

    1 lb
    8 lb
    1 lb
    20 lb
    1 lb
    1 lb
    5 lb
    1 lb


    _____
    190 lb
    Weapons / Armor / Shield (from above)
    Crossbow bolts (quiver of 10) x2
    Arrows (quiver of 20) x2
    Backpack
    Bedroll
    Blanket, winter x1
    Candle
    Firewood (1 day) x2
    Fishing net
    Flint and steel
    Ink vial
    Ink pen
    Lamp (common)
    Paper sheets x2
    Pot
    Pouch x1
    Rations (1 day) x5
    Rope (50', hempen) x1
    Sacks x1
    Signet ring
    Soap
    Spade / shovel
    Spyglass
    Tent
    Torches x1
    Whetstone
    Climber's kit
    Healer kit
    Holy symbol (wooden)
    Magnifying glass

    Total

Animal companion: Horse
    Strength 25
    Constitution 17
    Dexterity 20
    Intelligence 3
    Wisdom 13
    Charisma 6
    Total Hit Points: 131
    Size: Large
    Speed: 50
    Natural Armor Class: +25 = 12 [base] + 12 [natural armor] +1 [dodge] -- add size, dexterity and armor modifiers as applicable)
    Initiative modifier: 5 = 5 [dexterity]
    Fortitude save: 15 = 10 [base] +3 [constitution] + 2 [great fortitude]
    Reflex save: 15 = 10 [base] +5 [dexterity]
    Will save: 6 = 5 [base] +1 [wisdom]
    Attack: +19 = +12 [base] + 7 [strength]; bite (1d4), 2 hooves (1d6) -- hooves are secondary
    Combat Maneuver Bonus: + 20 = 12 [base] + 7 [strength] +1 [large]
    Combat Maneuver Defense: + 45 = 20 +12 [base] + 7 [strength] + 5 [dexterity] +1 [large]
    Special: low-light vision, scent, combat trained
    Skill: Acrobatics 12 [5 dexterity + 2 ranks + 3 class skill + 2 acrobatic]
    Skill: Climb 14 [7 strength + 4 ranks + 3 class skill ]
    Skill: Escape Artist 5 [5 dexterity + 0 ranks]
    Skill: Fly 7 [5 dexterity + 0 ranks + 2 acrobatic]
    Skill: Intimidate -2 [-2 charisma + 0 ranks]
    Skill: Perception 6 [1 wisdom + 2 ranks + 3 class skill ]
    Skill: Stealth 15 [5 dexterity + 4 ranks + 3 class skill + 3 skill focus ]
    Skill: Survival 7 [1 wisdom + 0 ranks + 3 skill focus ]
    Skill: Swim 14 [7 strength + 4 ranks + 3 class skill ]
    Feat: Acrobatic
    Feat: Dodge
    Feat: Great Fortitude
    Feat: Improved Overrun
    Feat: Power Attack
    Feat: Run
    Feat: Skill Focus -- Stealth
    Feat: Skill Focus -- Survival
    Link, share spells (level 1)
    Evasion (level 3)
    Devotion (level 6)
    Multiattack (level 9)
    Improved evasion (level 15)
More about Paul:

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